add entity events: on_aim_on, on_aim_off
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@@ -93,6 +93,8 @@ namespace scripting {
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void on_entities_render();
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void on_sensor_enter(const Entity& entity, size_t index, entityid_t oid);
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void on_sensor_exit(const Entity& entity, size_t index, entityid_t oid);
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void on_aim_on(const Entity& entity, Player* player);
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void on_aim_off(const Entity& entity, Player* player);
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/// @brief Called on UI view show
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void on_ui_open(
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