Merge pull request #352 from MihailRis/add-rules

Add rules
This commit is contained in:
MihailRis
2024-11-06 20:00:50 +03:00
committed by GitHub
12 changed files with 304 additions and 57 deletions
+1 -3
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@@ -360,7 +360,7 @@ void Engine::loadContent() {
for (auto& pack : contentPacks) {
ContentLoader(&pack, contentBuilder, *resPaths).load();
load_configs(pack.folder);
}
}
content = contentBuilder.build();
@@ -421,8 +421,6 @@ double Engine::getDelta() const {
}
void Engine::setScreen(std::shared_ptr<Screen> screen) {
// unblock all bindings
Events::enableBindings();
// reset audio channels (stop all sources)
audio::reset_channel(audio::get_channel_index("regular"));
audio::reset_channel(audio::get_channel_index("ambient"));
+18 -13
View File
@@ -42,7 +42,8 @@ static std::shared_ptr<Label> create_label(wstringsupplier supplier) {
std::shared_ptr<UINode> create_debug_panel(
Engine* engine,
Level* level,
Player* player
Player* player,
bool allowDebugCheats
) {
auto panel = std::make_shared<Panel>(glm::vec2(300, 200), glm::vec4(5.0f), 2.0f);
panel->setId("hud.debug-panel");
@@ -162,16 +163,20 @@ std::shared_ptr<UINode> create_debug_panel(
box->setTextSupplier([=]() {
return util::to_wstring(player->getPosition()[ax], 2);
});
box->setTextConsumer([=](const std::wstring& text) {
try {
glm::vec3 position = player->getPosition();
position[ax] = std::stoi(text);
player->teleport(position);
} catch (std::exception& _){
}
});
box->setOnEditStart([=](){
boxRef->setText(std::to_wstring(static_cast<int>(player->getPosition()[ax])));
if (allowDebugCheats) {
box->setTextConsumer([=](const std::wstring& text) {
try {
glm::vec3 position = player->getPosition();
position[ax] = std::stoi(text);
player->teleport(position);
} catch (std::exception& _){
}
});
}
box->setOnEditStart([=]() {
boxRef->setText(
std::to_wstring(static_cast<int>(player->getPosition()[ax]))
);
});
box->setSize(glm::vec2(230, 27));
@@ -188,13 +193,13 @@ std::shared_ptr<UINode> create_debug_panel(
util::lfill(std::to_wstring(minute), 2, L'0');
return L"time: "+timeString;
}));
{
if (allowDebugCheats) {
auto bar = std::make_shared<TrackBar>(0.0f, 1.0f, 1.0f, 0.005f, 8);
bar->setSupplier([&]() {return worldInfo.daytime;});
bar->setConsumer([&](double val) {worldInfo.daytime = val;});
panel->add(bar);
}
{
if (allowDebugCheats) {
auto bar = std::make_shared<TrackBar>(0.0f, 1.0f, 0.0f, 0.005f, 8);
bar->setSupplier([&]() {return worldInfo.fog;});
bar->setConsumer([&](double val) {worldInfo.fog = val;});
+33 -8
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@@ -60,9 +60,10 @@ bool Hud::showGeneratorMinimap = false;
// implemented in debug_panel.cpp
extern std::shared_ptr<UINode> create_debug_panel(
Engine* engine,
Level* level,
Player* player
Engine* engine,
Level* level,
Player* player,
bool allowDebugCheats
);
HudElement::HudElement(
@@ -149,7 +150,8 @@ std::shared_ptr<InventoryView> Hud::createHotbar() {
static constexpr uint WORLDGEN_IMG_SIZE = 128U;
Hud::Hud(Engine* engine, LevelFrontend* frontend, Player* player)
: assets(engine->getAssets()),
: engine(engine),
assets(engine->getAssets()),
gui(engine->getGUI()),
frontend(frontend),
player(player),
@@ -175,12 +177,14 @@ Hud::Hud(Engine* engine, LevelFrontend* frontend, Player* player)
uicamera->perspective = false;
uicamera->flipped = true;
debugPanel = create_debug_panel(engine, frontend->getLevel(), player);
debugPanel = create_debug_panel(
engine, frontend->getLevel(), player, allowDebugCheats
);
debugPanel->setZIndex(2);
gui->add(debugPanel);
gui->add(darkOverlay);
gui->add(hotbarView);
gui->add(debugPanel);
gui->add(contentAccessPanel);
auto dplotter = std::make_shared<Plotter>(350, 250, 2000, 16);
@@ -348,7 +352,7 @@ void Hud::update(bool visible) {
}
glm::vec2 invSize = contentAccessPanel->getSize();
contentAccessPanel->setVisible(inventoryView != nullptr);
contentAccessPanel->setVisible(inventoryView != nullptr && showContentPanel);
contentAccessPanel->setSize(glm::vec2(invSize.x, Window::height));
contentAccess->setMinSize(glm::vec2(1, Window::height));
hotbarView->setVisible(visible && !(secondUI && !inventoryView));
@@ -553,7 +557,9 @@ void Hud::updateElementsPosition(const Viewport& viewport) {
const uint height = viewport.getHeight();
if (inventoryOpen) {
float caWidth = inventoryView ? contentAccess->getSize().x : 0.0f;
float caWidth = inventoryView && showContentPanel
? contentAccess->getSize().x
: 0.0f;
contentAccessPanel->setPos(glm::vec2(width-caWidth, 0));
glm::vec2 invSize = inventoryView ? inventoryView->getSize() : glm::vec2();
@@ -628,3 +634,22 @@ std::shared_ptr<Inventory> Hud::getBlockInventory() {
}
return blockUI->getInventory();
}
bool Hud::isContentAccess() const {
return showContentPanel;
}
void Hud::setContentAccess(bool flag) {
showContentPanel = flag;
}
void Hud::setDebugCheats(bool flag) {
allowDebugCheats = flag;
gui->remove(debugPanel);
debugPanel = create_debug_panel(
engine, frontend->getLevel(), player, allowDebugCheats
);
debugPanel->setZIndex(2);
gui->add(debugPanel);
}
+11 -1
View File
@@ -69,6 +69,7 @@ public:
};
class Hud : public util::ObjectsKeeper {
Engine* engine;
Assets* assets;
std::unique_ptr<Camera> uicamera;
gui::GUI* gui;
@@ -105,7 +106,10 @@ class Hud : public util::ObjectsKeeper {
glm::ivec3 blockPos {};
/// @brief Id of the block open (used to detect block destruction or replacement)
blockid_t currentblockid = 0;
/// @brief Show content access panel
bool showContentPanel = true;
/// @brief Provide cheat controllers to the debug panel
bool allowDebugCheats = true;
/// @brief UI element will be dynamicly positioned near to inventory or in screen center
std::shared_ptr<gui::UINode> secondUI = nullptr;
@@ -172,6 +176,12 @@ public:
std::shared_ptr<Inventory> getBlockInventory();
bool isContentAccess() const;
void setContentAccess(bool flag);
void setDebugCheats(bool flag);
static bool showGeneratorMinimap;
/// @brief Runtime updating debug visualization texture
+2
View File
@@ -87,6 +87,8 @@ void LevelScreen::initializePack(ContentPackRuntime* pack) {
LevelScreen::~LevelScreen() {
saveWorldPreview();
scripting::on_frontend_close();
// unblock all bindings
Events::enableBindings();
controller->onWorldQuit();
engine->getPaths()->setCurrentWorldFolder(fs::path());
}
+1 -1
View File
@@ -504,7 +504,7 @@ void TextBox::performEditingKeyboardEvents(keycode key) {
paste(L"\n");
} else {
defocus();
if (validate()) {
if (validate() && consumer) {
consumer(label->getText());
}
}
+41 -24
View File
@@ -22,21 +22,21 @@ namespace scripting {
}
using namespace scripting;
static int l_hud_open_inventory(lua::State*) {
static int l_open_inventory(lua::State*) {
if (!hud->isInventoryOpen()) {
hud->openInventory();
}
return 0;
}
static int l_hud_close_inventory(lua::State*) {
static int l_close_inventory(lua::State*) {
if (hud->isInventoryOpen()) {
hud->closeInventory();
}
return 0;
}
static int l_hud_open_block(lua::State* L) {
static int l_open_block(lua::State* L) {
auto x = lua::tointeger(L, 1);
auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3);
@@ -69,7 +69,7 @@ static int l_hud_open_block(lua::State* L) {
return 2;
}
static int l_hud_show_overlay(lua::State* L) {
static int l_show_overlay(lua::State* L) {
auto name = lua::require_string(L, 1);
bool playerInventory = lua::toboolean(L, 2);
@@ -93,29 +93,29 @@ static UiDocument* require_layout(const char* name) {
return layout;
}
static int l_hud_open_permanent(lua::State* L) {
static int l_open_permanent(lua::State* L) {
auto layout = require_layout(lua::require_string(L, 1));
hud->openPermanent(layout);
return 0;
}
static int l_hud_close(lua::State* L) {
static int l_close(lua::State* L) {
auto layout = require_layout(lua::require_string(L, 1));
hud->remove(layout->getRoot());
return 0;
}
static int l_hud_pause(lua::State*) {
static int l_pause(lua::State*) {
hud->setPause(true);
return 0;
}
static int l_hud_resume(lua::State*) {
static int l_resume(lua::State*) {
hud->setPause(false);
return 0;
}
static int l_hud_get_block_inventory(lua::State* L) {
static int l_get_block_inventory(lua::State* L) {
auto inventory = hud->getBlockInventory();
if (inventory == nullptr) {
return lua::pushinteger(L, 0);
@@ -124,30 +124,47 @@ static int l_hud_get_block_inventory(lua::State* L) {
}
}
static int l_hud_get_player(lua::State* L) {
static int l_get_player(lua::State* L) {
auto player = hud->getPlayer();
return lua::pushinteger(L, player->getId());
}
static int l_hud_is_paused(lua::State* L) {
static int l_is_paused(lua::State* L) {
return lua::pushboolean(L, hud->isPause());
}
static int l_hud_is_inventory_open(lua::State* L) {
static int l_is_inventory_open(lua::State* L) {
return lua::pushboolean(L, hud->isInventoryOpen());
}
static int l_is_content_access(lua::State* L) {
return lua::pushboolean(L, hud->isContentAccess());
}
static int l_set_content_access(lua::State* L) {
hud->setContentAccess(lua::toboolean(L, 1));
return 0;
}
static int l_set_debug_cheats(lua::State* L) {
hud->setDebugCheats(lua::toboolean(L, 1));
return 0;
}
const luaL_Reg hudlib[] = {
{"open_inventory", lua::wrap<l_hud_open_inventory>},
{"close_inventory", lua::wrap<l_hud_close_inventory>},
{"open_block", lua::wrap<l_hud_open_block>},
{"open_permanent", lua::wrap<l_hud_open_permanent>},
{"show_overlay", lua::wrap<l_hud_show_overlay>},
{"get_block_inventory", lua::wrap<l_hud_get_block_inventory>},
{"close", lua::wrap<l_hud_close>},
{"pause", lua::wrap<l_hud_pause>},
{"resume", lua::wrap<l_hud_resume>},
{"is_paused", lua::wrap<l_hud_is_paused>},
{"is_inventory_open", lua::wrap<l_hud_is_inventory_open>},
{"get_player", lua::wrap<l_hud_get_player>},
{"open_inventory", lua::wrap<l_open_inventory>},
{"close_inventory", lua::wrap<l_close_inventory>},
{"open_block", lua::wrap<l_open_block>},
{"open_permanent", lua::wrap<l_open_permanent>},
{"show_overlay", lua::wrap<l_show_overlay>},
{"get_block_inventory", lua::wrap<l_get_block_inventory>},
{"close", lua::wrap<l_close>},
{"pause", lua::wrap<l_pause>},
{"resume", lua::wrap<l_resume>},
{"is_paused", lua::wrap<l_is_paused>},
{"is_inventory_open", lua::wrap<l_is_inventory_open>},
{"get_player", lua::wrap<l_get_player>},
{"_is_content_access", lua::wrap<l_is_content_access>},
{"_set_content_access", lua::wrap<l_set_content_access>},
{"_set_debug_cheats", lua::wrap<l_set_debug_cheats>},
{NULL, NULL}};
+12 -2
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@@ -150,7 +150,7 @@ void scripting::initialize(Engine* engine) {
void scripting::process_post_runnables() {
auto L = lua::get_main_state();
if (lua::getglobal(L, "__process_post_runnables")) {
lua::call_nothrow(L, 0);
lua::call_nothrow(L, 0, 0);
}
}
@@ -160,9 +160,13 @@ void scripting::on_world_load(LevelController* controller) {
scripting::indices = level->content->getIndices();
scripting::blocks = controller->getBlocksController();
scripting::controller = controller;
load_script("world.lua", false);
auto L = lua::get_main_state();
if (lua::getglobal(L, "__vc_on_world_open")) {
lua::call_nothrow(L, 0, 0);
}
load_script("world.lua", false);
for (auto& pack : scripting::engine->getContentPacks()) {
lua::emit_event(L, pack.id + ":.worldopen");
}
@@ -180,6 +184,9 @@ void scripting::on_world_save() {
for (auto& pack : scripting::engine->getContentPacks()) {
lua::emit_event(L, pack.id + ":.worldsave");
}
if (lua::getglobal(L, "__vc_on_world_save")) {
lua::call_nothrow(L, 0, 0);
}
}
void scripting::on_world_quit() {
@@ -187,6 +194,9 @@ void scripting::on_world_quit() {
for (auto& pack : scripting::engine->getContentPacks()) {
lua::emit_event(L, pack.id + ":.worldquit");
}
if (lua::getglobal(L, "__vc_on_world_quit")) {
lua::call_nothrow(L, 0, 0);
}
scripting::level = nullptr;
scripting::content = nullptr;
scripting::indices = nullptr;
+8 -2
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@@ -21,8 +21,14 @@ void scripting::on_frontend_init(Hud* hud, WorldRenderer* renderer) {
scripting::hud = hud;
scripting::renderer = renderer;
lua::openlib(lua::get_main_state(), "hud", hudlib);
lua::openlib(lua::get_main_state(), "particles", particleslib);
auto L = lua::get_main_state();
lua::openlib(L, "hud", hudlib);
lua::openlib(L, "particles", particleslib);
if (lua::getglobal(L, "__vc_create_hud_rules")) {
lua::call_nothrow(L, 0, 0);
}
for (auto& pack : engine->getContentPacks()) {
lua::emit_event(