add core:struct_air
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+20
-3
@@ -23,9 +23,10 @@ void corecontent::setup(EnginePaths* paths, ContentBuilder* builder) {
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block.model = BlockModel::none;
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block.pickingItem = CORE_EMPTY;
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}
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ItemDef& item = builder->items.create(CORE_EMPTY);
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item.iconType = item_icon_type::none;
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{
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ItemDef& item = builder->items.create(CORE_EMPTY);
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item.iconType = item_icon_type::none;
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}
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auto bindsFile = paths->getResourcesFolder()/fs::path("bindings.toml");
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if (fs::is_regular_file(bindsFile)) {
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@@ -47,4 +48,20 @@ void corecontent::setup(EnginePaths* paths, ContentBuilder* builder) {
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item.placingBlock = CORE_OBSTACLE;
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item.caption = block.caption;
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}
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{
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Block& block = builder->blocks.create(CORE_STRUCT_AIR);
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for (uint i = 0; i < 6; i++) {
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block.textureFaces[i] = "struct_air";
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}
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block.drawGroup = -1;
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block.skyLightPassing = true;
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block.lightPassing = true;
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block.hitboxes = {AABB()};
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block.obstacle = false;
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ItemDef& item = builder->items.create(CORE_STRUCT_AIR+".item");
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item.iconType = item_icon_type::block;
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item.icon = CORE_STRUCT_AIR;
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item.placingBlock = CORE_STRUCT_AIR;
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item.caption = block.caption;
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}
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}
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