update base pack
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@@ -39,8 +39,8 @@ SOFTWARE.
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#define ABSORPTION_FALLOFF 4e3 /* how much the absorption decreases the further away it gets from the maximum height */
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// and the steps (more looks better, but is slower)
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// the primary step has the most effect on looks
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#define PRIMARY_STEPS 12
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#define LIGHT_STEPS 4
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#define PRIMARY_STEPS 6
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#define LIGHT_STEPS 2
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vec3 calculate_scattering(
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vec3 start, // the start of the ray (the camera position)
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