GLSL 'include' support
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@@ -22,8 +22,6 @@ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#version 330 core
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// first, lets define some constants to use (planet radius, position, and scattering coefficients)
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#define PLANET_POS vec3(0.0) /* the position of the planet */
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#define PLANET_RADIUS 6371e3 /* radius of the planet */
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