add 'do-trace-shaders' setting and fix shaders recompiling
This commit is contained in:
@@ -143,6 +143,12 @@ void Engine::initializeClient() {
|
||||
},
|
||||
true
|
||||
));
|
||||
keepAlive(settings.debug.doTraceShaders.observe(
|
||||
[](bool value) {
|
||||
Shader::preprocessor->setTraceOutput(value);
|
||||
},
|
||||
true
|
||||
));
|
||||
}
|
||||
|
||||
void Engine::initialize(CoreParameters coreParameters) {
|
||||
|
||||
Reference in New Issue
Block a user