add 'do-trace-shaders' setting and fix shaders recompiling
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@@ -321,11 +321,13 @@ void WorldRenderer::renderFrame(
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prevCTShaderSettings.shadows != currentSettings.shadows ||
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prevCTShaderSettings.ssao != currentSettings.ssao
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) {
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Shader::preprocessor->setDefined("ENABLE_SHADOWS", currentSettings.shadows);
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Shader::preprocessor->setDefined("ENABLE_SSAO", currentSettings.ssao);
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Shader::preprocessor->setDefined("ADVANCED_RENDER", currentSettings.advancedRender);
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std::vector<std::string> defines;
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if (currentSettings.shadows) defines.emplace_back("ENABLE_SHADOWS");
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if (currentSettings.ssao) defines.emplace_back("ENABLE_SSAO");
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if (currentSettings.advancedRender) defines.emplace_back("ADVANCED_RENDER");
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for (auto shader : affectedShaders) {
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shader->recompile();
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shader->recompile(defines);
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}
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prevCTShaderSettings = currentSettings;
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}
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