feat: load block and item scripts after content load
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@@ -157,10 +157,13 @@ void scripting::process_post_runnables() {
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}
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}
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void scripting::on_content_load(Content* content) {
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scripting::content = content;
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scripting::indices = content->getIndices();
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}
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void scripting::on_world_load(LevelController* controller) {
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scripting::level = controller->getLevel();
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scripting::content = level->content;
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scripting::indices = level->content->getIndices();
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scripting::blocks = controller->getBlocksController();
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scripting::controller = controller;
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@@ -671,7 +674,7 @@ int scripting::get_values_on_stack() {
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return lua::gettop(lua::get_main_state());
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}
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void scripting::load_block_script(
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void scripting::load_content_script(
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const scriptenv& senv,
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const std::string& prefix,
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const fs::path& file,
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@@ -692,7 +695,7 @@ void scripting::load_block_script(
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register_event(env, "on_blocks_tick", prefix + ".blockstick");
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}
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void scripting::load_item_script(
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void scripting::load_content_script(
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const scriptenv& senv,
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const std::string& prefix,
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const fs::path& file,
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