completely remove EnginePaths::resolve
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@@ -147,7 +147,7 @@ void LevelScreen::saveWorldPreview() {
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worldRenderer->draw(ctx, camera, false, true, 0.0f, postProcessing.get());
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auto image = postProcessing->toImage();
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image->flipY();
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imageio::write(paths.resolve("world:preview.png").string(), image.get());
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imageio::write("world:preview.png", image.get());
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} catch (const std::exception& err) {
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logger.error() << err.what();
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}
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