fix new world entities id & initial state of lua random
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@@ -306,6 +306,8 @@ end
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stdcomp = require "core:internal/stdcomp"
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entities.get = stdcomp.get_Entity
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math.randomseed(time.uptime()*1536227939)
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-- Deprecated functions
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block_index = block.index
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block_name = block.name
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