update blocks.fill and fragment.save commands
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@@ -21,7 +21,7 @@ std::unique_ptr<VoxelFragment> VoxelFragment::create(
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bool entities
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) {
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auto start = glm::min(a, b);
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auto size = glm::abs(a - b);
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auto size = glm::abs(a - b) + 1;
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if (crop) {
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VoxelsVolume volume(size.x, size.y, size.z);
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