feat: async pathfinding
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@@ -11,6 +11,7 @@
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#include "objects/Player.hpp"
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#include "physics/Hitbox.hpp"
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#include "voxels/Chunks.hpp"
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#include "voxels/Pathfinding.hpp"
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#include "scripting/scripting.hpp"
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#include "lighting/Lighting.hpp"
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#include "settings.hpp"
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@@ -69,6 +70,9 @@ LevelController::LevelController(
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}
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void LevelController::update(float delta, bool pause) {
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level->pathfinding->performAllAsync(
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settings.pathfinding.stepsPerAsyncAgent.get()
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);
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for (const auto& [_, player] : *level->players) {
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if (player->isSuspended()) {
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continue;
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@@ -31,8 +31,10 @@ static int l_make_route(lua::State* L) {
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if (auto agent = get_agent(L)) {
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auto start = lua::tovec3(L, 2);
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auto target = lua::tovec3(L, 3);
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auto route = level->pathfinding->perform(*agent, start, target);
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agent->route = route;
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agent->state = {};
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agent->start = start;
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agent->target = target;
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auto route = level->pathfinding->perform(*agent);
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if (!route.found) {
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return 0;
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}
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@@ -46,6 +48,37 @@ static int l_make_route(lua::State* L) {
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return 0;
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}
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static int l_make_route_async(lua::State* L) {
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if (auto agent = get_agent(L)) {
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auto start = lua::tovec3(L, 2);
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auto target = lua::tovec3(L, 3);
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agent->state = {};
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agent->start = start;
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agent->target = target;
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level->pathfinding->perform(*agent, 0);
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}
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return 0;
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}
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static int l_pull_route(lua::State* L) {
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if (auto agent = get_agent(L)) {
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auto& route = agent->route;
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if (!agent->state.finished) {
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return 0;
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}
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if (!route.found) {
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return lua::createtable(L, 0, 0);
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}
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lua::createtable(L, route.nodes.size(), 0);
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for (int i = 0; i < route.nodes.size(); i++) {
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lua::pushvec3(L, route.nodes[i].pos);
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lua::rawseti(L, i + 1);
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}
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return 1;
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}
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return 0;
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}
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static int l_set_max_visited_blocks(lua::State* L) {
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if (auto agent = get_agent(L)) {
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agent->maxVisitedBlocks = lua::tointeger(L, 2);
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@@ -58,6 +91,8 @@ const luaL_Reg pathfindinglib[] = {
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{"set_enabled", lua::wrap<l_set_enabled>},
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{"is_enabled", lua::wrap<l_is_enabled>},
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{"make_route", lua::wrap<l_make_route>},
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{"make_route_async", lua::wrap<l_make_route_async>},
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{"pull_route", lua::wrap<l_pull_route>},
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{"set_max_visited", lua::wrap<l_set_max_visited_blocks>},
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{NULL, NULL}
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};
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