feat: async pathfinding
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@@ -85,6 +85,11 @@ struct GraphicsSettings {
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IntegerSetting denseRenderDistance {56, 0, 10'000};
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};
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struct PathfindingSettings {
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/// @brief Max visited blocks by an agent per async tick
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IntegerSetting stepsPerAsyncAgent {256, 1, 2048};
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};
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struct DebugSettings {
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/// @brief Turns off chunks saving/loading
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FlagSetting generatorTestMode {false};
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@@ -109,4 +114,5 @@ struct EngineSettings {
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DebugSettings debug;
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UiSettings ui;
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NetworkSettings network;
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PathfindingSettings pathfinding;
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};
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