feat: async pathfinding
This commit is contained in:
+27
-24
@@ -5,6 +5,7 @@
|
||||
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <queue>
|
||||
#include <glm/vec2.hpp>
|
||||
#include <glm/vec3.hpp>
|
||||
#include <unordered_map>
|
||||
@@ -21,7 +22,28 @@ namespace voxels {
|
||||
struct Route {
|
||||
bool found;
|
||||
std::vector<RouteNode> nodes;
|
||||
std::unordered_set<glm::ivec3> visited;
|
||||
};
|
||||
|
||||
struct Node {
|
||||
glm::ivec3 pos;
|
||||
glm::ivec3 parent;
|
||||
float gScore;
|
||||
float fScore;
|
||||
};
|
||||
|
||||
struct NodeLess {
|
||||
bool operator()(const Node& l, const Node& r) const {
|
||||
return l.fScore > r.fScore;
|
||||
}
|
||||
};
|
||||
|
||||
struct State {
|
||||
std::priority_queue<Node, std::vector<Node>, NodeLess> queue;
|
||||
std::unordered_set<glm::ivec3> blocked;
|
||||
std::unordered_map<glm::ivec3, Node> parents;
|
||||
glm::ivec3 nearest;
|
||||
float minHScore;
|
||||
bool finished = true;
|
||||
};
|
||||
|
||||
struct Agent {
|
||||
@@ -32,26 +54,7 @@ namespace voxels {
|
||||
glm::ivec3 start;
|
||||
glm::ivec3 target;
|
||||
Route route;
|
||||
};
|
||||
|
||||
struct Map {
|
||||
int width;
|
||||
int height;
|
||||
std::unique_ptr<uint8_t[]> map;
|
||||
|
||||
Map(int width, int height)
|
||||
: width(width),
|
||||
height(height),
|
||||
map(std::make_unique<uint8_t[]>(width * height)) {
|
||||
}
|
||||
|
||||
uint8_t& operator[](int i) {
|
||||
return map[i];
|
||||
}
|
||||
|
||||
const uint8_t& operator[](int i) const {
|
||||
return map[i];
|
||||
}
|
||||
State state {};
|
||||
};
|
||||
|
||||
class Pathfinding {
|
||||
@@ -60,9 +63,9 @@ namespace voxels {
|
||||
|
||||
int createAgent();
|
||||
|
||||
Route perform(
|
||||
const Agent& agent, const glm::ivec3& start, const glm::ivec3& end
|
||||
);
|
||||
void performAllAsync(int stepsPerAgent);
|
||||
|
||||
Route perform(Agent& agent, int maxVisited = -1);
|
||||
|
||||
Agent* getAgent(int id);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user