Merge branch 'main' into main

This commit is contained in:
Onran
2024-02-22 21:20:30 +09:00
committed by GitHub
20 changed files with 256 additions and 43 deletions
+25 -4
View File
@@ -11,7 +11,19 @@
lua::luaerror::luaerror(const std::string& message) : std::runtime_error(message) {
}
void lua::LuaState::removeLibFuncs(const char* libname, const char* funcs[]) {
if (getglobal(libname)) {
for (uint i = 0; funcs[i]; i++) {
pushnil();
setfield(funcs[i], -2);
}
}
}
lua::LuaState::LuaState() {
std::cout << LUA_VERSION << std::endl;
std::cout << LUAJIT_VERSION << std::endl;
L = luaL_newstate();
if (L == nullptr) {
throw lua::luaerror("could not to initialize Lua");
@@ -25,10 +37,19 @@ lua::LuaState::LuaState() {
luaopen_jit(L);
luaopen_bit(L);
std::cout << LUA_VERSION << std::endl;
std::cout << LUAJIT_VERSION << std::endl;
luaopen_os(L);
const char* removed_os[] {
"execute",
"exit",
"remove",
"rename",
"setlocale",
"tmpname",
nullptr
};
removeLibFuncs("os", removed_os);
createFuncs();
createLibs();
lua_pushvalue(L, LUA_GLOBALSINDEX);
setglobal(envName(0));
@@ -94,7 +115,7 @@ void lua::LuaState::remove(const std::string& name) {
lua_setglobal(L, name.c_str());
}
void lua::LuaState::createFuncs() {
void lua::LuaState::createLibs() {
openlib("pack", packlib, 0);
openlib("world", worldlib, 0);
openlib("player", playerlib, 0);
+3 -1
View File
@@ -21,6 +21,9 @@ namespace lua {
void logError(const std::string& text);
void initEnvironment();
void removeLibFuncs(const char* libname, const char* funcs[]);
void createLibs();
public:
LuaState();
~LuaState();
@@ -55,7 +58,6 @@ namespace lua {
bool hasglobal(const std::string& name);
bool rename(const std::string& from, const std::string& to);
void remove(const std::string& name);;
void createFuncs();
int createEnvironment(int parent);
void removeEnvironment(int id);
const std::string storeAnonymous();
+2 -1
View File
@@ -40,6 +40,7 @@ int l_hud_open_block(lua_State* L) {
lua::luaint x = lua_tointeger(L, 1);
lua::luaint y = lua_tointeger(L, 2);
lua::luaint z = lua_tointeger(L, 3);
bool playerInventory = !lua_toboolean(L, 4);
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
@@ -55,7 +56,7 @@ int l_hud_open_block(lua_State* L) {
auto id = scripting::blocks->createBlockInventory(x, y, z);
scripting::hud->openInventory(
glm::ivec3(x, y, z), layout, scripting::level->inventories->get(id)
glm::ivec3(x, y, z), layout, scripting::level->inventories->get(id), playerInventory
);
lua_pushinteger(L, id);
@@ -66,6 +66,21 @@ wstringsupplier scripting::create_wstring_supplier(
};
}
wstringchecker scripting::create_wstring_validator(
int env,
const std::string& src,
const std::string& file
) {
return [=](const std::wstring& x){
if (processCallback(env, src, file)) {
state->pushstring(util::wstr2str_utf8(x));
if (state->callNoThrow(1))
return state->toboolean(-1);
}
return false;
};
}
boolconsumer scripting::create_bool_consumer(
int env,
const std::string& src,
@@ -24,6 +24,12 @@ namespace scripting {
const std::string& file="<string>"
);
wstringchecker create_wstring_validator(
int env,
const std::string& src,
const std::string& file="<string>"
);
boolconsumer create_bool_consumer(
int env,
const std::string& src,