small optimization
This commit is contained in:
@@ -115,22 +115,23 @@ void WorldRenderer::drawChunks(Chunks* chunks, Camera* camera, Shader* shader) {
|
|||||||
renderer->update();
|
renderer->update();
|
||||||
|
|
||||||
// [warning] this whole method is not thread-safe for chunks
|
// [warning] this whole method is not thread-safe for chunks
|
||||||
|
|
||||||
std::vector<size_t> indices;
|
std::vector<size_t> indices;
|
||||||
for (size_t i = 0; i < chunks->volume; i++){
|
for (size_t i = 0; i < chunks->volume; i++){
|
||||||
if (chunks->chunks[i] == nullptr)
|
if (chunks->chunks[i] == nullptr)
|
||||||
continue;
|
continue;
|
||||||
indices.push_back(i);
|
indices.emplace_back(i);
|
||||||
}
|
}
|
||||||
float px = camera->position.x / (float)CHUNK_W - 0.5f;
|
float px = camera->position.x / (float)CHUNK_W - 0.5f;
|
||||||
float pz = camera->position.z / (float)CHUNK_D - 0.5f;
|
float pz = camera->position.z / (float)CHUNK_D - 0.5f;
|
||||||
std::sort(indices.begin(), indices.end(), [chunks, px, pz](auto i, auto j) {
|
std::sort(indices.begin(), indices.end(), [chunks, px, pz](auto i, auto j) {
|
||||||
const auto& a = chunks->chunks[i];
|
const auto& a = chunks->chunks[i];
|
||||||
const auto& b = chunks->chunks[j];
|
const auto& b = chunks->chunks[j];
|
||||||
return ((a->x - px)*(a->x - px) +
|
auto adx = (a->x - px);
|
||||||
(a->z - pz)*(a->z - pz)
|
auto adz = (a->z - pz);
|
||||||
>
|
auto bdx = (b->x - px);
|
||||||
(b->x - px)*(b->x - px) +
|
auto bdz = (b->z - pz);
|
||||||
(b->z - pz)*(b->z - pz));
|
return (adx*adx + adz*adz > bdx*bdx + bdz*bdz);
|
||||||
});
|
});
|
||||||
bool culling = engine->getSettings().graphics.frustumCulling.get();
|
bool culling = engine->getSettings().graphics.frustumCulling.get();
|
||||||
if (culling) {
|
if (culling) {
|
||||||
|
|||||||
Reference in New Issue
Block a user