add ModelBatch.translate(...), .rotate(...), .scale(...)
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@@ -116,6 +116,18 @@ static glm::mat4 extract_rotation(glm::mat4 matrix) {
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return glm::toMat3(rotation);
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}
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void ModelBatch::translate(glm::vec3 vec) {
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pushMatrix(glm::translate(glm::mat4(1.0f), vec));
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}
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void ModelBatch::rotate(glm::vec3 axis, float angle) {
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pushMatrix(glm::rotate(glm::mat4(1.0f), angle, axis));
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}
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void ModelBatch::scale(glm::vec3 vec) {
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pushMatrix(glm::scale(glm::mat4(1.0f), vec));
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}
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void ModelBatch::pushMatrix(glm::mat4 matrix) {
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matrices.push_back(combined);
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combined = combined * matrix;
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