Minimized region files reopen

This commit is contained in:
MihailRis
2023-12-21 01:21:15 +03:00
parent 5db4f0961c
commit a9c6b30721
4 changed files with 129 additions and 69 deletions
+25 -12
View File
@@ -3,22 +3,27 @@
#include <map>
#include <string>
#include <memory>
#include <unordered_map>
#include <string>
#include <filesystem>
#include <glm/glm.hpp>
#define GLM_ENABLE_EXPERIMENTAL
#include "glm/gtx/hash.hpp"
#include "files.h"
#include "../typedefs.h"
#include "../settings.h"
const uint REGION_LAYER_VOXELS = 0;
const uint REGION_LAYER_LIGHTS = 1;
const uint REGION_SIZE_BIT = 5;
const uint REGION_SIZE = (1 << (REGION_SIZE_BIT));
const uint REGION_CHUNKS_COUNT = ((REGION_SIZE) * (REGION_SIZE));
const uint REGION_FORMAT_VERSION = 1;
const uint WORLD_FORMAT_VERSION = 1;
const uint MAX_OPEN_REGION_FILES = 16;
#define REGION_FORMAT_MAGIC ".VOXREG"
#define WORLD_FORMAT_MAGIC ".VOXWLD"
@@ -47,7 +52,10 @@ public:
uint32_t* getSizes() const;
};
typedef std::unordered_map<glm::ivec2, WorldRegion*> regionsmap;
class WorldFiles {
std::unordered_map<glm::ivec3, std::unique_ptr<files::rafile>> openRegFiles;
void writeWorldInfo(const World* world);
std::filesystem::path getLightsFolder() const;
std::filesystem::path getRegionFilename(int x, int y) const;
@@ -56,11 +64,11 @@ class WorldFiles {
std::filesystem::path getIndicesFile() const;
std::filesystem::path getPacksFile() const;
WorldRegion* getRegion(std::unordered_map<glm::ivec2, WorldRegion*>& regions,
WorldRegion* getRegion(regionsmap& regions,
int x, int z);
WorldRegion* getOrCreateRegion(
std::unordered_map<glm::ivec2, WorldRegion*>& regions,
regionsmap& regions,
int x, int z);
/* Compress buffer with extrle
@@ -77,21 +85,25 @@ class WorldFiles {
ubyte* decompress(const ubyte* src, size_t srclen, size_t dstlen);
ubyte* readChunkData(int x, int y,
uint32_t& length,
std::filesystem::path file);
uint32_t& length,
std::filesystem::path folder,
int layer);
void writeRegions(std::unordered_map<glm::ivec2, WorldRegion*>& regions,
const std::filesystem::path& folder);
void writeRegions(regionsmap& regions,
const std::filesystem::path& folder, int layer);
ubyte* getData(std::unordered_map<glm::ivec2, WorldRegion*>& regions,
ubyte* getData(regionsmap& regions,
const std::filesystem::path& folder,
int x, int z);
int x, int z, int layer);
files::rafile* getRegFile(glm::ivec3 coord,
const std::filesystem::path& folder);
public:
static bool parseRegionFilename(const std::string& name, int& x, int& y);
std::filesystem::path getRegionsFolder() const;
std::unordered_map<glm::ivec2, WorldRegion*> regions;
std::unordered_map<glm::ivec2, WorldRegion*> lights;
regionsmap regions;
regionsmap lights;
std::filesystem::path directory;
ubyte* compressionBuffer;
bool generatorTestMode;
@@ -111,7 +123,8 @@ public:
void writeRegion(int x, int y,
WorldRegion* entry,
std::filesystem::path file);
std::filesystem::path file,
int layer);
void writePlayer(Player* player);
/* @param world world info to save (nullable) */
void write(const World* world, const Content* content);