world.lua script

This commit is contained in:
MihailRis
2024-01-26 18:37:10 +03:00
parent 5d6c2b9b8e
commit abc3e47feb
7 changed files with 68 additions and 2 deletions
+2
View File
@@ -21,6 +21,7 @@ namespace scripting {
void initialize(Engine* engine);
void on_world_load(Level* level, BlocksController* blocks);
void on_world_save();
void on_world_quit();
void on_blocks_tick(const Block* block, int tps);
void update_block(const Block* block, int x, int y, int z);
@@ -32,5 +33,6 @@ namespace scripting {
bool on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z);
void load_block_script(std::string prefix, fs::path file, block_funcs_set* funcsset);
void load_item_script(std::string prefix, fs::path file, item_funcs_set* funcsset);
void load_world_script(std::string prefix, fs::path file);
void close();
}