add biome-bpd and heights-bpd generator def parameters
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@@ -11,7 +11,7 @@ function place_structures(x, z, w, d, seed, hmap)
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return placements
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end
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local function _generate_heightmap(x, y, w, h, seed, s)
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function generate_heightmap(x, y, w, h, seed, s)
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local umap = Heightmap(w, h)
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local vmap = Heightmap(w, h)
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umap.noiseSeed = seed
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@@ -37,18 +37,7 @@ local function _generate_heightmap(x, y, w, h, seed, s)
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return map
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end
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function generate_heightmap(x, y, w, h, seed)
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-- blocks per dot
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local bpd = 4
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local map = _generate_heightmap(
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math.floor(x/bpd), math.floor(y/bpd),
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math.floor(w/bpd)+1, math.floor(h/bpd)+1, seed, bpd)
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map:resize(w+bpd, h+bpd, 'linear')
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map:crop(0, 0, w, h)
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return map
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end
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local function _generate_biome_parameters(x, y, w, h, seed, s)
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function generate_biome_parameters(x, y, w, h, seed, s)
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local tempmap = Heightmap(w, h)
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tempmap.noiseSeed = seed + 5324
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tempmap:noise({x, y}, 0.04*s, 6)
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@@ -59,16 +48,3 @@ local function _generate_biome_parameters(x, y, w, h, seed, s)
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hummap:pow(3)
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return tempmap, hummap
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end
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function generate_biome_parameters(x, y, w, h, seed)
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local bpd = 8
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local tmap, hmap = _generate_biome_parameters(
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math.floor(x/bpd), math.floor(y/bpd),
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math.floor(w/bpd)+1, math.floor(h/bpd)+1, seed, bpd)
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tmap:resize(w+bpd, h+bpd, 'linear')
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tmap:crop(0, 0, w, h)
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hmap:resize(w+bpd, h+bpd, 'linear')
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hmap:crop(0, 0, w, h)
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return tmap, hmap
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end
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