add biome-bpd and heights-bpd generator def parameters
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@@ -26,7 +26,7 @@ public:
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{}
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std::shared_ptr<Heightmap> generateHeightmap(
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const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed
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const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed, uint bpd
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) override {
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auto L = lua::get_main_thread();
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lua::pushenv(L, *env);
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@@ -34,7 +34,8 @@ public:
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lua::pushivec_stack(L, offset);
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lua::pushivec_stack(L, size);
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lua::pushinteger(L, seed);
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if (lua::call_nothrow(L, 5)) {
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lua::pushinteger(L, bpd);
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if (lua::call_nothrow(L, 6)) {
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auto map = lua::touserdata<lua::LuaHeightmap>(L, -1)->getHeightmap();
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lua::pop(L, 2);
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return map;
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@@ -45,7 +46,7 @@ public:
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}
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std::vector<std::shared_ptr<Heightmap>> generateParameterMaps(
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const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed
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const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed, uint bpd
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) override {
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std::vector<std::shared_ptr<Heightmap>> maps;
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@@ -56,7 +57,8 @@ public:
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lua::pushivec_stack(L, offset);
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lua::pushivec_stack(L, size);
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lua::pushinteger(L, seed);
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if (lua::call_nothrow(L, 5, biomeParameters)) {
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lua::pushinteger(L, bpd);
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if (lua::call_nothrow(L, 6, biomeParameters)) {
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for (int i = biomeParameters-1; i >= 0; i--) {
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maps.push_back(
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lua::touserdata<lua::LuaHeightmap>(L, -1-i)->getHeightmap());
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