fix render advanced pipeline issues

This commit is contained in:
MihailRis
2025-07-12 17:31:55 +03:00
parent 0ab23a117d
commit ac9772cd67
12 changed files with 192 additions and 86 deletions
+6 -2
View File
@@ -25,7 +25,6 @@ uniform bool u_debugNormals;
#include <shadows>
void main() {
//vec3 fogColor = texture(u_skybox, a_dir).rgb;
vec4 texColor = texture(u_texture0, a_texCoord);
float alpha = texColor.a;
if (u_alphaClip) {
@@ -43,7 +42,12 @@ void main() {
}
f_color = texColor;
f_color.rgb *= min(vec3(1.0), a_torchLight.rgb + a_skyLight);
//f_color = mix(f_color, vec4(fogColor, 1.0), a_fog * 0.0);
#ifndef ADVANCED_RENDER
vec3 fogColor = texture(u_skybox, a_dir).rgb;
f_color = mix(f_color, vec4(fogColor, 1.0), a_fog);
#endif
f_color.a = alpha;
f_position = vec4(a_position, 1.0);
f_normal = vec4(a_normal, 1.0);