fix render advanced pipeline issues
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@@ -181,9 +181,9 @@ void GBuffer::bindSSAOBuffer() const {
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glBindTexture(GL_TEXTURE_2D, ssaoBuffer);
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}
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void GBuffer::bindDepthBuffer() {
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void GBuffer::bindDepthBuffer(int drawFbo) {
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glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, drawFbo);
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glBlitFramebuffer(0, 0, width, height, 0, 0, width, height,
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GL_DEPTH_BUFFER_BIT, GL_NEAREST);
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}
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