Scripting WIP (#70)
* Scripting introduced * AppImage workflow fixes * AppImage workflow simplified * README.md update * README.md update * small fix
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@@ -4,6 +4,7 @@
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"light-passing": true,
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"obstacle": false,
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"replaceable": true,
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"grounded": true,
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"model": "X",
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"hitbox": [0.15, 0.0, 0.15, 0.7, 0.7, 0.7]
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}
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}
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@@ -4,6 +4,7 @@
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"light-passing": true,
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"obstacle": false,
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"replaceable": true,
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"grounded": true,
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"model": "X",
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"hitbox": [0.15, 0.0, 0.15, 0.7, 0.7, 0.7]
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}
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}
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@@ -0,0 +1,20 @@
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function on_random_update(x, y, z)
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local dirtid = block_index('base:dirt');
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if is_solid_at(x, y+1, z) then
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set_block(x, y, z, dirtid)
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else
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local grassblockid = block_index('base:grass_block')
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for lx=-1,1 do
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for ly=-1,1 do
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for lz=-1,1 do
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if get_block(x + lx, y + ly, z + lz) == dirtid then
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if not is_solid_at(x + lx, y + ly + 1, z + lz) then
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set_block(x + lx, y + ly, z + lz, grassblockid)
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return
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end
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end
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end
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end
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end
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end
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end
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