Scripting WIP (#70)
* Scripting introduced * AppImage workflow fixes * AppImage workflow simplified * README.md update * README.md update * small fix
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@@ -54,6 +54,7 @@ public:
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glm::vec3 rayCastToObstacle(glm::vec3 start, glm::vec3 dir, float maxDist);
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const AABB* isObstacle(float x, float y, float z);
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bool isSolid(int x, int y, int z);
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// does not move chunks inside
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void _setOffset(int x, int z);
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