improve shadow map stability
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+1
-1
@@ -78,7 +78,7 @@ struct GraphicsSettings {
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/// @brief Advanced render pipeline
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FlagSetting advancedRender {true};
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/// @brief Shadows quality
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IntegerSetting shadowsQuality {0, 0, 2};
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IntegerSetting shadowsQuality {0, 0, 3};
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};
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struct DebugSettings {
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