improve shadow map stability
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@@ -21,6 +21,9 @@ public:
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float near = 0.05f;
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float far = 1500.0f;
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bool projset = false;
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glm::mat4 projection;
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Camera() {
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updateVectors();
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}
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@@ -36,6 +39,8 @@ public:
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void setFov(float fov);
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float getFov() const;
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void setProjection(const glm::mat4& matrix);
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float getAspectRatio() const;
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void setAspectRatio(float ar);
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};
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