improve shadow map stability

This commit is contained in:
MihailRis
2025-05-11 20:55:35 +03:00
parent b272d86619
commit ad0396b31e
7 changed files with 68 additions and 14 deletions
+5
View File
@@ -21,6 +21,9 @@ public:
float near = 0.05f;
float far = 1500.0f;
bool projset = false;
glm::mat4 projection;
Camera() {
updateVectors();
}
@@ -36,6 +39,8 @@ public:
void setFov(float fov);
float getFov() const;
void setProjection(const glm::mat4& matrix);
float getAspectRatio() const;
void setAspectRatio(float ar);
};