Merge branch 'main' into render-update
This commit is contained in:
@@ -71,6 +71,7 @@ void Container::mouseRelease(int x, int y) {
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}
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void Container::act(float delta) {
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UINode::act(delta);
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for (const auto& node : nodes) {
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if (node->isVisible()) {
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node->act(delta);
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@@ -162,7 +163,13 @@ void Container::add(const std::shared_ptr<UINode>& node) {
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nodes.push_back(node);
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node->setParent(this);
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node->reposition();
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refresh();
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mustRefresh = true;
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auto parent = getParent();
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while (parent) {
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parent->setMustRefresh();
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parent = parent->getParent();
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}
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}
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void Container::add(const std::shared_ptr<UINode>& node, glm::vec2 pos) {
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@@ -202,7 +209,6 @@ void Container::listenInterval(float interval, ontimeout callback, int repeat) {
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void Container::setSize(glm::vec2 size) {
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if (size == getSize()) {
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refresh();
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return;
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}
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UINode::setSize(size);
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@@ -55,7 +55,7 @@ void Image::draw(const DrawContext& pctx, const Assets& assets) {
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0,
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0,
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0,
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UVRegion(),
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region,
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false,
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true,
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calcColor()
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@@ -76,3 +76,11 @@ const std::string& Image::getTexture() const {
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void Image::setTexture(const std::string& name) {
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texture = name;
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}
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void Image::setRegion(const UVRegion& region) {
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this->region = region;
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}
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const UVRegion& Image::getRegion() const {
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return region;
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}
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@@ -1,11 +1,13 @@
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#pragma once
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#include "UINode.hpp"
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#include "maths/UVRegion.hpp"
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namespace gui {
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class Image : public UINode {
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protected:
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std::string texture;
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UVRegion region {};
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bool autoresize = false;
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public:
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Image(GUI& gui, std::string texture, glm::vec2 size=glm::vec2(32,32));
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@@ -16,5 +18,7 @@ namespace gui {
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virtual bool isAutoResize() const;
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virtual const std::string& getTexture() const;
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virtual void setTexture(const std::string& name);
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void setRegion(const UVRegion& region);
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const UVRegion& getRegion() const;
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};
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}
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@@ -74,6 +74,16 @@ UINode* UINode::listenDoubleClick(const onaction& action) {
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return this;
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}
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UINode* UINode::listenFocus(const onaction& action) {
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focusCallbacks.listen(action);
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return this;
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}
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UINode* UINode::listenDefocus(const onaction& action) {
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defocusCallbacks.listen(action);
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return this;
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}
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void UINode::click(int, int) {
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pressed = true;
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}
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@@ -96,8 +106,14 @@ bool UINode::isPressed() const {
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return pressed;
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}
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void UINode::onFocus() {
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focused = true;
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focusCallbacks.notify(gui);
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}
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void UINode::defocus() {
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focused = false;
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defocusCallbacks.notify(gui);
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}
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bool UINode::isFocused() const {
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@@ -66,6 +66,7 @@ namespace gui {
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class UINode : public std::enable_shared_from_this<UINode> {
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protected:
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GUI& gui;
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bool mustRefresh = true;
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private:
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/// @brief element identifier used for direct access in UiDocument
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std::string id = "";
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@@ -114,6 +115,10 @@ namespace gui {
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ActionsSet actions;
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/// @brief 'ondoubleclick' callbacks
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ActionsSet doubleClickCallbacks;
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/// @brief 'onfocus' callbacks
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ActionsSet focusCallbacks;
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/// @brief 'ondefocus' callbacks
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ActionsSet defocusCallbacks;
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/// @brief element tooltip text
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std::wstring tooltip;
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/// @brief element tooltip delay
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@@ -127,7 +132,12 @@ namespace gui {
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/// @brief Called every frame for all visible elements
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/// @param delta delta timУ
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virtual void act(float delta) {};
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virtual void act(float delta) {
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if (mustRefresh) {
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mustRefresh = false;
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refresh();
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}
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};
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virtual void draw(const DrawContext& pctx, const Assets& assets) = 0;
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virtual void setVisible(bool flag);
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@@ -169,10 +179,12 @@ namespace gui {
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/// @brief Get element z-index
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int getZIndex() const;
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virtual UINode* listenAction(const onaction &action);
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virtual UINode* listenDoubleClick(const onaction &action);
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virtual UINode* listenAction(const onaction& action);
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virtual UINode* listenDoubleClick(const onaction& action);
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virtual UINode* listenFocus(const onaction& action);
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virtual UINode* listenDefocus(const onaction& action);
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virtual void onFocus() {focused = true;}
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virtual void onFocus();
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virtual void doubleClick(int x, int y);
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virtual void click(int x, int y);
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virtual void clicked(Mousecode button) {}
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@@ -269,5 +281,9 @@ namespace gui {
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const std::shared_ptr<UINode>& node,
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const std::string& id
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);
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void setMustRefresh() {
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mustRefresh = true;
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}
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};
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}
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@@ -21,7 +21,7 @@ std::shared_ptr<gui::UINode> guiutil::create(
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if (env == nullptr) {
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env = scripting::get_root_environment();
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}
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UiXmlReader reader(gui, env);
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UiXmlReader reader(gui, std::move(env));
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return reader.readXML("[string]", source);
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}
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@@ -63,7 +63,7 @@ static runnable create_runnable(
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const std::string& name
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) {
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if (element.has(name)) {
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std::string text = element.attr(name).getText();
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const std::string& text = element.attr(name).getText();
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if (!text.empty()) {
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return scripting::create_runnable(
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reader.getEnvironment(), text, reader.getFilename()
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@@ -180,6 +180,14 @@ static void read_uinode(
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node.listenAction(onclick);
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}
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if (auto onfocus = create_action(reader, element, "onfocus")) {
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node.listenFocus(onfocus);
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}
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if (auto ondefocus = create_action(reader, element, "ondefocus")) {
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node.listenDefocus(ondefocus);
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}
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if (auto ondoubleclick = create_action(reader, element, "ondoubleclick")) {
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node.listenDoubleClick(ondoubleclick);
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}
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@@ -279,7 +287,7 @@ static std::wstring parse_inner_text(
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) {
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std::wstring text = L"";
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if (element.size() == 1) {
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std::string source = element.sub(0).attr("#").getText();
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std::string source = element.sub(0).getInnerText();
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util::trim(source);
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text = util::str2wstr_utf8(source);
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if (text[0] == '@') {
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@@ -379,7 +387,7 @@ static std::shared_ptr<UINode> read_button(
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std::shared_ptr<Button> button;
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auto& elements = element.getElements();
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if (!elements.empty() && elements[0]->getTag() != "#") {
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if (!elements.empty() && !elements[0]->isText()) {
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auto inner = reader.readUINode(*elements.at(0));
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if (inner != nullptr) {
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button = std::make_shared<Button>(gui, inner, padding);
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@@ -536,6 +544,11 @@ static std::shared_ptr<UINode> read_image(
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std::string src = element.attr("src", "").getText();
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auto image = std::make_shared<Image>(reader.getGUI(), src);
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read_uinode(reader, element, *image);
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if (element.has("region")) {
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auto vec = element.attr("region").asVec4();
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image->setRegion(UVRegion(vec.x, vec.y, vec.z, vec.w));
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}
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return image;
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}
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@@ -757,7 +770,7 @@ static std::shared_ptr<UINode> read_iframe(
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return iframe;
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}
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UiXmlReader::UiXmlReader(gui::GUI& gui, const scriptenv& env) : gui(gui), env(env) {
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UiXmlReader::UiXmlReader(gui::GUI& gui, scriptenv&& env) : gui(gui), env(std::move(env)) {
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contextStack.emplace("");
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add("image", read_image);
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add("canvas", read_canvas);
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@@ -20,9 +20,9 @@ namespace gui {
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std::unordered_set<std::string> ignored;
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std::stack<std::string> contextStack;
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std::string filename;
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const scriptenv& env;
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scriptenv env;
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public:
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UiXmlReader(gui::GUI& gui, const scriptenv& env);
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UiXmlReader(gui::GUI& gui, scriptenv&& env);
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void add(const std::string& tag, uinode_reader reader);
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bool hasReader(const std::string& tag) const;
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