fix: input F1..F25 key codes & add binding 'chunks.reload'
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@@ -98,6 +98,14 @@ void Events::pollEvents() {
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}
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}
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Binding& Events::getBinding(const std::string& name) {
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auto found = bindings.find(name);
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if (found == bindings.end()) {
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throw std::runtime_error("binding '"+name+"' does not exists");
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}
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return found->second;
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}
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void Events::bind(const std::string& name, inputtype type, keycode code) {
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bind(name, type, static_cast<int>(code));
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}
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@@ -38,6 +38,7 @@ public:
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static void toggleCursor();
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static Binding& getBinding(const std::string& name);
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static void bind(const std::string& name, inputtype type, keycode code);
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static void bind(const std::string& name, inputtype type, mousecode code);
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static void bind(const std::string& name, inputtype type, int code);
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@@ -77,7 +77,7 @@ void input_util::initialize() {
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keycodes[std::to_string(i)] = GLFW_KEY_0+i;
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}
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for (int i = 0; i < 25; i++) {
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keycodes["f"+std::to_string(i)] = GLFW_KEY_F1+i;
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keycodes["f"+std::to_string(i+1)] = GLFW_KEY_F1+i;
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}
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for (char i = 'a'; i <= 'z'; i++) {
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keycodes[std::string({i})] = GLFW_KEY_A-'a'+i;
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