rename test library to app & rename app.name to app.script
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@@ -37,7 +37,7 @@ extern const luaL_Reg packlib[];
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extern const luaL_Reg particleslib[]; // gfx.particles
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extern const luaL_Reg playerlib[];
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extern const luaL_Reg quatlib[];
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extern const luaL_Reg testlib[];
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extern const luaL_Reg applib[];
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extern const luaL_Reg text3dlib[]; // gfx.text3d
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extern const luaL_Reg timelib[];
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extern const luaL_Reg tomllib[];
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@@ -1,5 +1,5 @@
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#include "api_lua.hpp"
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const luaL_Reg testlib[] = {
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const luaL_Reg applib[] = {
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{NULL, NULL}
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};
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@@ -58,10 +58,10 @@ static void create_libs(State* L, StateType stateType) {
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openlib(L, "vec3", vec3lib);
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openlib(L, "vec4", vec4lib);
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if (stateType == StateType::TEST) {
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openlib(L, "test", testlib);
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if (stateType == StateType::SCRIPT) {
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openlib(L, "app", applib);
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}
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if (stateType == StateType::BASE || stateType == StateType::TEST) {
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if (stateType == StateType::BASE || stateType == StateType::SCRIPT) {
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openlib(L, "gui", guilib);
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openlib(L, "input", inputlib);
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openlib(L, "inventory", inventorylib);
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@@ -119,10 +119,10 @@ void lua::initialize(const EnginePaths& paths, const CoreParameters& params) {
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logger.info() << LUAJIT_VERSION;
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main_thread = create_state(
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paths, params.headless ? StateType::TEST : StateType::BASE
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paths, params.headless ? StateType::SCRIPT : StateType::BASE
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);
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lua::pushstring(main_thread, params.scriptFile.stem().u8string());
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lua::setglobal(main_thread, "__VC_TEST_NAME");
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lua::setglobal(main_thread, "__VC_SCRIPT_NAME");
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}
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void lua::finalize() {
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@@ -13,7 +13,7 @@ struct CoreParameters;
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namespace lua {
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enum class StateType {
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BASE,
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TEST,
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SCRIPT,
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GENERATOR,
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};
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