add block.compose_state(...), block.decompose_state(...)
This commit is contained in:
@@ -14,6 +14,7 @@ block.material(blockid: int) -> str
|
||||
block.caption(blockid: int) -> str
|
||||
|
||||
-- Returns integer ID by block position
|
||||
-- If the chunk at the specified coordinates is not loaded, returns -1.
|
||||
block.get(x: int, y: int, z: int) -> int
|
||||
|
||||
-- Returns block state (rotation + additional information) as an integer.
|
||||
@@ -31,6 +32,12 @@ block.place(x: int, y: int, z: int, id: int, states: int, [optional] playerid: i
|
||||
-- Breaks a block at the given coordinates on behalf of the player, triggering the on_broken event.
|
||||
-- playerid is optional
|
||||
block.destruct(x: int, y: int, z: int, playerid: int)
|
||||
|
||||
-- Compose the complete state as an integer
|
||||
block.compose_state(rotation: int, segment: int, userbits: int) -> int
|
||||
|
||||
-- Decompose the complete state into: rotation, segment, user bits
|
||||
block.decompose_state(state: int) -> int, int, int
|
||||
```
|
||||
|
||||
> [!WARNING]
|
||||
|
||||
Reference in New Issue
Block a user