add block.compose_state(...), block.decompose_state(...)
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@@ -380,6 +380,23 @@ static int l_raycast(lua::State* L) {
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return 0;
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}
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static int l_compose_state(lua::State* L) {
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blockstate state {};
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state.rotation = lua::tointeger(L, 1);
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state.segment = lua::tointeger(L, 2);
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state.userbits = lua::tointeger(L, 3);
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return lua::pushinteger(L, blockstate2int(state));
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}
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static int l_decompose_state(lua::State* L) {
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auto stateInt = static_cast<blockstate_t>(lua::tointeger(L, 1));
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auto state = int2blockstate(stateInt);
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lua::pushinteger(L, state.rotation);
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lua::pushinteger(L, state.segment);
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lua::pushinteger(L, state.userbits);
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return 3;
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}
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const luaL_Reg blocklib [] = {
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{"index", lua::wrap<l_index>},
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{"name", lua::wrap<l_get_def>},
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@@ -411,5 +428,7 @@ const luaL_Reg blocklib [] = {
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{"place", lua::wrap<l_place>},
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{"destruct", lua::wrap<l_destruct>},
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{"raycast", lua::wrap<l_raycast>},
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{"compose_state", lua::wrap<l_compose_state>},
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{"decompose_state", lua::wrap<l_decompose_state>},
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{NULL, NULL}
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};
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