fix pipe rotation + test blocks
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@@ -117,12 +117,12 @@ void CameraControl::update(PlayerInput& input, float delta, Chunks* chunks) {
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player->currentViewCamera = camera;
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}
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if (player->currentViewCamera == player->SPCamera) {
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player->SPCamera->position = chunks->rayCastToObstacle(camera->position, camera->front, 3.0f);
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player->SPCamera->position = chunks->rayCastToObstacle(camera->position, camera->front, 3.0f) - 0.2f*(camera->front);
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player->SPCamera->dir = -camera->dir;
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player->SPCamera->front = -camera->front;
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}
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else if (player->currentViewCamera == player->TPCamera) {
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player->TPCamera->position = chunks->rayCastToObstacle(camera->position, -camera->front, 3.0f);
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player->TPCamera->position = chunks->rayCastToObstacle(camera->position, -camera->front, 3.0f) + 0.2f * (camera->front);
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player->TPCamera->dir = camera->dir;
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player->TPCamera->front = camera->front;
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}
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@@ -14,11 +14,11 @@ void CoordSystem::transform(AABB& aabb) {
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aabb.b += fix2;
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}
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const BlockRotProfile BlockRotProfile::PIPE {"pipe", {
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{ { 1, 0, 0 }, { 0, 0, 1 }, { 0,-1, 0 }, { 0, 0,-1 }, { 0, 1, 0 } }, // North
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{ { 0, 1, 0 }, {-1, 0, 0 }, { 0, 0, 1 }, { 1, 0, 0 }, { 1, 0, 0 } }, // East
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{ { 1, 0, 0 }, { 0, 0,-1 }, { 0, 1, 0 }, { 0, 1, 0 }, { 0, 0, 1 } }, // South
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{ { 0,-1, 0 }, { 1, 0, 0 }, { 0, 0, 1 }, { 0, 1, 0 }, { 0, 1, 0 } }, // West
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const BlockRotProfile BlockRotProfile::PIPE {"pipe", {//TODO consexpr or init-time fix and fix2 calculations
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{ { 1, 0, 0 }, { 0, 0, 1 }, { 0, -1, 0 }, { 0, 0, -1 }, { 0, 1, 0 } }, // North
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{ { 0, 0, 1 }, {-1, 0, 0 }, { 0, -1, 0 }, { 1, 0, -1 }, { 1, 1, 0 } }, // East
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{ { -1, 0, 0 }, { 0, 0,-1 }, { 0, -1, 0 }, { 1, 0, 0 }, { 1, 1, 1 } }, // South
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{ { 0, 0, -1 }, { 1, 0, 0 }, { 0, -1, 0 }, { 0, 0, 0 }, { 0, 1, 1 } }, // West
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{ { 1, 0, 0 }, { 0, 1, 0 }, { 0, 0, 1 }, { 0, 0, 0 }, { 0, 0, 0 } }, // Up
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{ { 1, 0, 0 }, { 0,-1, 0 }, { 0, 0,-1 }, { 0, 1,-1 }, { 0, 1, 1 } }, // Down
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}};
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