fix: optimization: PVS-Studio warning V832
It's better to use '= default;' syntax instead of empty constructor and destructor body. Using '= default;' can help the compiler generate more optimal code. Reported by: PVS-Studio Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
committed by
MihailRis
parent
c858913a2f
commit
aecd0f5db9
@@ -1,7 +1,6 @@
|
||||
#include "Assets.hpp"
|
||||
|
||||
Assets::~Assets() {
|
||||
}
|
||||
Assets::~Assets() = default;
|
||||
|
||||
const std::vector<TextureAnimation>& Assets::getAnimations() {
|
||||
return animations;
|
||||
|
||||
@@ -68,7 +68,7 @@ class Assets {
|
||||
std::unordered_map<std::type_index, assets_map> assets;
|
||||
std::vector<assetload::setupfunc> setupFuncs;
|
||||
public:
|
||||
Assets() {}
|
||||
Assets() = default;
|
||||
Assets(const Assets&) = delete;
|
||||
~Assets();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user