fix: optimization: PVS-Studio warning V832

It's better to use '= default;' syntax instead of empty constructor and destructor body.
Using '= default;' can help the compiler generate more optimal code.

Reported by: PVS-Studio

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
Vyacheslav Ivanov
2024-08-03 17:44:10 +03:00
committed by MihailRis
parent c858913a2f
commit aecd0f5db9
32 changed files with 38 additions and 58 deletions
+1 -2
View File
@@ -47,8 +47,7 @@ WorldFiles::WorldFiles(const fs::path& directory, const DebugSettings& settings)
regions.doWriteLights = doWriteLights;
}
WorldFiles::~WorldFiles() {
}
WorldFiles::~WorldFiles() = default;
void WorldFiles::createDirectories() {
fs::create_directories(directory / fs::path("data"));
+2 -4
View File
@@ -56,8 +56,7 @@ WorldRegion::WorldRegion()
sizes(std::make_unique<uint32_t[]>(REGION_CHUNKS_COUNT))
{}
WorldRegion::~WorldRegion() {
}
WorldRegion::~WorldRegion() = default;
void WorldRegion::setUnsaved(bool unsaved) {
this->unsaved = unsaved;
@@ -98,8 +97,7 @@ WorldRegions::WorldRegions(const fs::path& directory) : directory(directory) {
layers[REGION_LAYER_ENTITIES].folder = directory/fs::path("entities");
}
WorldRegions::~WorldRegions() {
}
WorldRegions::~WorldRegions() = default;
WorldRegion* WorldRegions::getRegion(int x, int z, int layer) {
RegionsLayer& regions = layers[layer];