fix: optimization: PVS-Studio warning V832
It's better to use '= default;' syntax instead of empty constructor and destructor body. Using '= default;' can help the compiler generate more optimal code. Reported by: PVS-Studio Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
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committed by
MihailRis
parent
c858913a2f
commit
aecd0f5db9
@@ -56,8 +56,7 @@ WorldRegion::WorldRegion()
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sizes(std::make_unique<uint32_t[]>(REGION_CHUNKS_COUNT))
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{}
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WorldRegion::~WorldRegion() {
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}
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WorldRegion::~WorldRegion() = default;
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void WorldRegion::setUnsaved(bool unsaved) {
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this->unsaved = unsaved;
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@@ -98,8 +97,7 @@ WorldRegions::WorldRegions(const fs::path& directory) : directory(directory) {
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layers[REGION_LAYER_ENTITIES].folder = directory/fs::path("entities");
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}
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WorldRegions::~WorldRegions() {
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}
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WorldRegions::~WorldRegions() = default;
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WorldRegion* WorldRegions::getRegion(int x, int z, int layer) {
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RegionsLayer& regions = layers[layer];
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