fix: optimization: PVS-Studio warning V832
It's better to use '= default;' syntax instead of empty constructor and destructor body. Using '= default;' can help the compiler generate more optimal code. Reported by: PVS-Studio Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
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MihailRis
parent
c858913a2f
commit
aecd0f5db9
@@ -32,7 +32,7 @@ uint Shader::getUniformLocation(const std::string& name) {
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auto found = uniformLocations.find(name);
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if (found == uniformLocations.end()) {
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uint location = glGetUniformLocation(id, name.c_str());
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uniformLocations.emplace(name, location);
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uniformLocations.try_emplace(name, location);
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return location;
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}
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return found->second;
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