fix: optimization: PVS-Studio warning V832

It's better to use '= default;' syntax instead of empty constructor and destructor body.
Using '= default;' can help the compiler generate more optimal code.

Reported by: PVS-Studio

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
Vyacheslav Ivanov
2024-08-03 17:44:10 +03:00
committed by MihailRis
parent c858913a2f
commit aecd0f5db9
32 changed files with 38 additions and 58 deletions
+1 -1
View File
@@ -32,7 +32,7 @@ uint Shader::getUniformLocation(const std::string& name) {
auto found = uniformLocations.find(name);
if (found == uniformLocations.end()) {
uint location = glGetUniformLocation(id, name.c_str());
uniformLocations.emplace(name, location);
uniformLocations.try_emplace(name, location);
return location;
}
return found->second;