fix: optimization: PVS-Studio warning V832

It's better to use '= default;' syntax instead of empty constructor and destructor body.
Using '= default;' can help the compiler generate more optimal code.

Reported by: PVS-Studio

Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
This commit is contained in:
Vyacheslav Ivanov
2024-08-03 17:44:10 +03:00
committed by MihailRis
parent c858913a2f
commit aecd0f5db9
32 changed files with 38 additions and 58 deletions
+1 -2
View File
@@ -64,8 +64,7 @@ ModelBatch::ModelBatch(size_t capacity, Assets* assets, Chunks* chunks)
blank = Texture::from(&image);
}
ModelBatch::~ModelBatch() {
}
ModelBatch::~ModelBatch() = default;
void ModelBatch::draw(const model::Mesh& mesh, const glm::mat4& matrix,
const glm::mat3& rotation, glm::vec3 tint,
+1 -2
View File
@@ -55,8 +55,7 @@ Skybox::Skybox(uint size, Shader* shader)
});
}
Skybox::~Skybox() {
}
Skybox::~Skybox() = default;
void Skybox::drawBackground(Camera* camera, Assets* assets, int width, int height) {
auto backShader = assets->get<Shader>("background");
+1 -2
View File
@@ -75,8 +75,7 @@ WorldRenderer::WorldRenderer(Engine* engine, LevelFrontend* frontend, Player* pl
);
}
WorldRenderer::~WorldRenderer() {
}
WorldRenderer::~WorldRenderer() = default;
bool WorldRenderer::drawChunk(
size_t index,