refactor a bit
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-1
@@ -11,7 +11,7 @@
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using glm::vec3;
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// All in-game definitions (blocks, items, etc..)
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void setup_definitions(ContentBuilder* builder) {
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void setup_definitions(ContentBuilder* builder) { // Strange function, need to REDO ?
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Block* block = new Block("core:air", "air");
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block->replaceable = true;
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block->drawGroup = 1;
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