gzip compress/decompress + refactor
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@@ -96,9 +96,8 @@ LevelScreen::LevelScreen(Engine* engine, Level* level)
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LevelScreen::~LevelScreen() {
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std::cout << "-- writing world" << std::endl;
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World* world = level->world;
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auto world = level->getWorld();
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world->write(level.get());
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delete world;
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}
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void LevelScreen::updateHotkeys() {
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