gzip compress/decompress + refactor
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@@ -15,7 +15,6 @@ Chunk::Chunk(int xpos, int zpos) : x(xpos), z(zpos){
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voxels[i].states = 0;
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}
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lightmap = new Lightmap();
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renderData.vertices = nullptr;
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}
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Chunk::~Chunk(){
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