gzip compress/decompress + refactor

This commit is contained in:
MihailRis
2024-01-17 00:52:55 +03:00
parent 3837cdcf95
commit b0165b1014
10 changed files with 119 additions and 65 deletions
+5 -4
View File
@@ -39,7 +39,7 @@ void ChunksStorage::remove(int x, int z) {
}
}
void verifyLoadedChunk(ContentIndices* indices, Chunk* chunk) {
static void verifyLoadedChunk(ContentIndices* indices, Chunk* chunk) {
for (size_t i = 0; i < CHUNK_VOL; i++) {
blockid_t id = chunk->voxels[i].id;
if (indices->getBlockDef(id) == nullptr) {
@@ -52,18 +52,19 @@ void verifyLoadedChunk(ContentIndices* indices, Chunk* chunk) {
}
std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
World* world = level->world;
World* world = level->getWorld();
WorldFiles* wfile = world->wfile;
auto chunk = std::make_shared<Chunk>(x, z);
store(chunk);
std::unique_ptr<ubyte[]> data(world->wfile->getChunk(chunk->x, chunk->z));
std::unique_ptr<ubyte[]> data(wfile->getChunk(chunk->x, chunk->z));
if (data) {
chunk->decode(data.get());
chunk->setLoaded(true);
verifyLoadedChunk(level->content->indices, chunk.get());
}
light_t* lights = world->wfile->getLights(chunk->x, chunk->z);
light_t* lights = wfile->getLights(chunk->x, chunk->z);
if (lights) {
chunk->lightmap->set(lights);
chunk->setLoadedLights(true);