add window icon

This commit is contained in:
MihailRis
2024-07-28 23:47:49 +03:00
parent c0ba5be458
commit b021339a8a
4 changed files with 31 additions and 5 deletions
+19 -3
View File
@@ -64,6 +64,18 @@ inline void create_channel(Engine* engine, std::string name, NumberSetting& sett
}, true));
}
static std::unique_ptr<ImageData> load_icon(const fs::path& resdir) {
try {
auto file = resdir / fs::u8path("textures/misc/icon.png");
if (fs::exists(file)) {
return imageio::read(file.u8string());
}
} catch (const std::exception& err) {
logger.error() << "could not load window icon: " << err.what();
}
return nullptr;
}
Engine::Engine(EngineSettings& settings, SettingsHandler& settingsHandler, EnginePaths* paths)
: settings(settings), settingsHandler(settingsHandler), paths(paths),
interpreter(std::make_unique<cmd::CommandsInterpreter>())
@@ -71,10 +83,16 @@ Engine::Engine(EngineSettings& settings, SettingsHandler& settingsHandler, Engin
paths->prepare();
loadSettings();
auto resdir = paths->getResources();
controller = std::make_unique<EngineController>(this);
if (Window::initialize(&this->settings.display)){
throw initialize_error("could not initialize window");
}
if (auto icon = load_icon(resdir)) {
icon->flipY();
Window::setIcon(icon.get());
}
loadControls();
audio::initialize(settings.audio.enabled.get());
create_channel(this, "master", settings.audio.volumeMaster);
@@ -99,8 +117,6 @@ Engine::Engine(EngineSettings& settings, SettingsHandler& settingsHandler, Engin
addWorldGenerators();
scripting::initialize(this);
auto resdir = paths->getResources();
basePacks = files::read_list(resdir/fs::path("config/builtins.list"));
}
@@ -171,7 +187,7 @@ void Engine::mainloop() {
if (!Window::isIconified()) {
renderFrame(batch);
}
Window::setFramerate(Window::isIconified() ? 20 :
Window::setFramerate(!Window::isIconified() ? 20 :
settings.display.framerate.get());
processPostRunnables();