Menu screen prototype, refactor
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+8
-5
@@ -59,12 +59,15 @@ Engine::Engine(const EngineSettings& settings_) {
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std::cout << "-- initializing finished" << std::endl;
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std::cout << "-- loading world" << std::endl;
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vec3 playerPosition = vec3(0, 64, 0);
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Camera* camera = new Camera(playerPosition, radians(90.0f));
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World* world = new World("world-1", enginefs::get_worlds_folder()/"world", 42, settings);
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Player* player = new Player(playerPosition, 4.0f, camera);
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setScreen(new LevelScreen(this, world->loadLevel(player, settings)));
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//World* world = new World("world-1", enginefs::get_worlds_folder()/"world", 42, settings);
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//vec3 playerPosition = vec3(0, 64, 0);
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//Camera* camera = new Camera(playerPosition, radians(90.0f));
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//Player* player = new Player(playerPosition, 4.0f, camera);
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//setScreen(new LevelScreen(this, world->loadLevel(player, settings)));
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setScreen(new MenuScreen(this));
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}
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void Engine::updateTimers() {
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