Menu screen prototype, refactor

This commit is contained in:
MihailRis
2023-11-16 03:00:05 +03:00
parent 5af04e20d1
commit b03bcb5191
14 changed files with 267 additions and 52 deletions
+8 -5
View File
@@ -59,12 +59,15 @@ Engine::Engine(const EngineSettings& settings_) {
std::cout << "-- initializing finished" << std::endl;
std::cout << "-- loading world" << std::endl;
vec3 playerPosition = vec3(0, 64, 0);
Camera* camera = new Camera(playerPosition, radians(90.0f));
World* world = new World("world-1", enginefs::get_worlds_folder()/"world", 42, settings);
Player* player = new Player(playerPosition, 4.0f, camera);
setScreen(new LevelScreen(this, world->loadLevel(player, settings)));
//World* world = new World("world-1", enginefs::get_worlds_folder()/"world", 42, settings);
//vec3 playerPosition = vec3(0, 64, 0);
//Camera* camera = new Camera(playerPosition, radians(90.0f));
//Player* player = new Player(playerPosition, 4.0f, camera);
//setScreen(new LevelScreen(this, world->loadLevel(player, settings)));
setScreen(new MenuScreen(this));
}
void Engine::updateTimers() {