Menu screen prototype, refactor

This commit is contained in:
MihailRis
2023-11-16 03:00:05 +03:00
parent 5af04e20d1
commit b03bcb5191
14 changed files with 267 additions and 52 deletions
+19 -11
View File
@@ -3,33 +3,35 @@
#include "panels.h"
#include <iostream>
#include <algorithm>
#include "../../assets/Assets.h"
#include "../../graphics/Batch2D.h"
#include "../../graphics/Shader.h"
#include "../../window/Events.h"
#include "../../window/input.h"
#include "../../window/Camera.h"
using std::shared_ptr;
using namespace gui;
GUI::GUI() {
container = new Container(vec2(0, 0), vec2(Window::width, Window::height));
uicamera = new Camera(vec3(), Window::height);
uicamera->perspective = false;
uicamera->flipped = true;
}
GUI::~GUI() {
delete uicamera;
delete container;
}
void GUI::act(float delta) {
for (IntervalEvent& event : intervalEvents) {
event.timer += delta;
if (event.timer > event.interval) {
event.callback();
event.timer = fmod(event.timer, event.interval);
}
}
container->size(vec2(Window::width, Window::height));
container->act(delta);
int mx = Events::x;
int my = Events::y;
@@ -77,6 +79,12 @@ void GUI::act(float delta) {
}
void GUI::draw(Batch2D* batch, Assets* assets) {
uicamera->fov = Window::height;
Shader* uishader = assets->getShader("ui");
uishader->use();
uishader->uniformMatrix("u_projview", uicamera->getProjection()*uicamera->getView());
batch->begin();
container->draw(batch, assets);
}
@@ -93,6 +101,6 @@ void GUI::add(shared_ptr<UINode> panel) {
container->add(panel);
}
void GUI::interval(float interval, ontimeout callback) {
intervalEvents.push_back({callback, interval, 0.0f});
}
void GUI::remove(std::shared_ptr<UINode> panel) {
container->remove(panel);
}
+3 -10
View File
@@ -8,6 +8,7 @@
class Batch2D;
class Assets;
class Camera;
/*
Some info about padding and margin.
@@ -44,19 +45,12 @@ namespace gui {
class UINode;
class Container;
typedef std::function<void()> ontimeout;
struct IntervalEvent {
ontimeout callback;
float interval;
float timer;
};
class GUI {
Container* container;
std::shared_ptr<UINode> hover = nullptr;
std::shared_ptr<UINode> pressed = nullptr;
std::shared_ptr<UINode> focus = nullptr;
std::vector<IntervalEvent> intervalEvents;
Camera* uicamera;
public:
GUI();
~GUI();
@@ -67,8 +61,7 @@ namespace gui {
void act(float delta);
void draw(Batch2D* batch, Assets* assets);
void add(std::shared_ptr<UINode> panel);
void interval(float interval, ontimeout callback);
void remove(std::shared_ptr<UINode> panel);
};
}
+1
View File
@@ -35,6 +35,7 @@ namespace gui {
UINode(glm::vec2 coord, glm::vec2 size);
public:
virtual ~UINode();
virtual void act(float delta) {};
virtual void draw(Batch2D* batch, Assets* assets) = 0;
virtual void visible(bool flag);
+26
View File
@@ -29,6 +29,20 @@ shared_ptr<UINode> Container::getAt(vec2 pos, shared_ptr<UINode> self) {
return UINode::getAt(pos, self);
}
void Container::act(float delta) {
for (IntervalEvent& event : intervalEvents) {
event.timer += delta;
if (event.timer > event.interval) {
event.callback();
event.timer = fmod(event.timer, event.interval);
}
}
for (auto node : nodes) {
if (node->visible())
node->act(delta);
}
}
void Container::draw(Batch2D* batch, Assets* assets) {
vec2 coord = calcCoord();
vec2 size = this->size();
@@ -50,6 +64,18 @@ void Container::add(shared_ptr<UINode> node) {
refresh();
}
void Container::remove(shared_ptr<UINode> selected) {
selected->setParent(nullptr);
nodes.erase(std::remove_if(nodes.begin(), nodes.end(), [selected](const shared_ptr<UINode> node) {
return node == selected;
}), nodes.end());
refresh();
}
void Container::listenInterval(float interval, ontimeout callback) {
intervalEvents.push_back({callback, interval, 0.0f});
}
Panel::Panel(vec2 size, glm::vec4 padding, float interval, bool resizing)
: Container(vec2(), size), padding(padding), interval(interval), resizing_(resizing) {
color_ = vec4(0.0f, 0.0f, 0.0f, 0.75f);
+12 -1
View File
@@ -10,18 +10,29 @@ class Batch2D;
class Assets;
namespace gui {
typedef std::function<void()> ontimeout;
struct IntervalEvent {
ontimeout callback;
float interval;
float timer;
};
enum class Orientation { vertical, horizontal };
class Container : public UINode {
protected:
std::vector<std::shared_ptr<UINode>> nodes;
std::vector<IntervalEvent> intervalEvents;
public:
Container(glm::vec2 coord, glm::vec2 size);
virtual void act(float delta) override;
virtual void drawBackground(Batch2D* batch, Assets* assets) {};
virtual void draw(Batch2D* batch, Assets* assets);
virtual void draw(Batch2D* batch, Assets* assets) override;
virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
virtual void add(std::shared_ptr<UINode> node);
virtual void remove(std::shared_ptr<UINode> node);
void listenInterval(float interval, ontimeout callback);
};
class Panel : public Container {