Menu screen prototype, refactor
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+19
-11
@@ -3,33 +3,35 @@
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#include "panels.h"
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#include <iostream>
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#include <algorithm>
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#include "../../assets/Assets.h"
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#include "../../graphics/Batch2D.h"
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#include "../../graphics/Shader.h"
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#include "../../window/Events.h"
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#include "../../window/input.h"
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#include "../../window/Camera.h"
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using std::shared_ptr;
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using namespace gui;
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GUI::GUI() {
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container = new Container(vec2(0, 0), vec2(Window::width, Window::height));
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uicamera = new Camera(vec3(), Window::height);
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uicamera->perspective = false;
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uicamera->flipped = true;
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}
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GUI::~GUI() {
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delete uicamera;
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delete container;
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}
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void GUI::act(float delta) {
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for (IntervalEvent& event : intervalEvents) {
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event.timer += delta;
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if (event.timer > event.interval) {
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event.callback();
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event.timer = fmod(event.timer, event.interval);
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}
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}
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container->size(vec2(Window::width, Window::height));
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container->act(delta);
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int mx = Events::x;
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int my = Events::y;
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@@ -77,6 +79,12 @@ void GUI::act(float delta) {
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}
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void GUI::draw(Batch2D* batch, Assets* assets) {
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uicamera->fov = Window::height;
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Shader* uishader = assets->getShader("ui");
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uishader->use();
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uishader->uniformMatrix("u_projview", uicamera->getProjection()*uicamera->getView());
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batch->begin();
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container->draw(batch, assets);
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}
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@@ -93,6 +101,6 @@ void GUI::add(shared_ptr<UINode> panel) {
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container->add(panel);
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}
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void GUI::interval(float interval, ontimeout callback) {
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intervalEvents.push_back({callback, interval, 0.0f});
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}
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void GUI::remove(std::shared_ptr<UINode> panel) {
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container->remove(panel);
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}
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