Menu screen prototype, refactor
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+7
-5
@@ -2,6 +2,7 @@
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#define SRC_HUD_H_
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#include <string>
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#include <memory>
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class Batch2D;
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class Camera;
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@@ -9,10 +10,11 @@ class Level;
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class Assets;
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class Player;
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class Level;
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class Engine;
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namespace gui {
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class GUI;
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class Panel;
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class UINode;
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}
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class HudRenderer {
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@@ -27,13 +29,13 @@ class HudRenderer {
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std::wstring fpsString;
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bool occlusion;
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bool inventoryOpen = false;
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bool pause = true;
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bool pause = false;
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gui::Panel* debugPanel;
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gui::Panel* pauseMenu;
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std::shared_ptr<gui::UINode> debugPanel;
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std::shared_ptr<gui::UINode> pauseMenu;
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gui::GUI* guiController;
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public:
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HudRenderer(gui::GUI* gui, Level* level, Assets* assets);
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HudRenderer(Engine* engine, Level* level);
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~HudRenderer();
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void drawInventory(Player* player);
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void draw();
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