Menu screen prototype, refactor
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@@ -1,6 +1,7 @@
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#ifndef FRONTEND_SCREENS_H_
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#define FRONTEND_SCREENS_H_
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#include <memory>
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#include "../settings.h"
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class Assets;
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@@ -8,6 +9,11 @@ class Level;
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class WorldRenderer;
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class HudRenderer;
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class Engine;
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class Camera;
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namespace gui {
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class UINode;
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}
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/* Screen is a mainloop state */
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@@ -21,6 +27,16 @@ public:
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virtual void draw(float delta) = 0;
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};
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class MenuScreen : public Screen {
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std::shared_ptr<gui::UINode> panel;
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public:
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MenuScreen(Engine* engine);
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~MenuScreen();
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void update(float delta) override;
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void draw(float delta) override;
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};
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class LevelScreen : public Screen {
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Level* level;
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WorldRenderer* worldRenderer;
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