add audio.get_input_devices_names()
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@@ -82,6 +82,10 @@ namespace audio {
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return nullptr;
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}
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std::vector<std::string> getInputDeviceNames() override {
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return {};
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}
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void setListener(
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glm::vec3 position, glm::vec3 velocity, glm::vec3 at, glm::vec3 up
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) override {
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