Merge branch 'main' into text3d
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@@ -211,9 +211,12 @@ int Window::initialize(DisplaySettings* settings) {
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setFramerate(settings->framerate.get());
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setFramerate(settings->framerate.get());
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const GLubyte* vendor = glGetString(GL_VENDOR);
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const GLubyte* vendor = glGetString(GL_VENDOR);
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const GLubyte* renderer = glGetString(GL_RENDERER);
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const GLubyte* renderer = glGetString(GL_RENDERER);
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logger.info() << "GL Vendor: " << (char*)vendor;
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logger.info() << "GL Vendor: " << reinterpret_cast<const char*>(vendor);
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logger.info() << "GL Renderer: " << (char*)renderer;
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logger.info() << "GL Renderer: " << reinterpret_cast<const char*>(renderer);
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logger.info() << "GLFW: " << glfwGetVersionString();
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logger.info() << "GLFW: " << glfwGetVersionString();
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glm::vec2 scale;
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glfwGetMonitorContentScale(glfwGetPrimaryMonitor(), &scale.x, &scale.y);
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logger.info() << "monitor content scale: " << scale.x << "x" << scale.y;
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input_util::initialize();
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input_util::initialize();
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return 0;
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return 0;
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